This is an archive of past discussions with User:Fusionmix. Do not edit the contents of this page. If you wish to start a new discussion or revive an old one, please do so on the current talk page.
Hello, I wanted to let you know that I declined the speedy deletion of the article because I was unable to find a copyright violation from the URL you provided. The link is a list of items returned from a search and none of the summaries I saw was a close match to the text of the article. In any case, another user has PROD’d the article. —Travistalk18:19, 10 April 2008 (UTC)
"The Empire of the Rising Sun" is the announced third playable faction in the upcoming title of Red Alert 3. Please make sure you have an up-to-date knowledge of these issues before making such large reverts. Information on the upcoming Red Alert 3 can be found on the official Command & Conquer website.
The reason you cited for reverting my edits to the C&C template also was entirely unrelated to well over half of the edits you removed, including the addition of developers and publishers of the franchise, expansion packs previously lacking in the template, and previously unmentioned factions featured in the C&C franchise, among others. Please do not revert large edits of other users without first discussing them on the relevant talk page.
The "three separate universes" vs "main series & spin-offs" debate currently being held on the template's talk page stems from statements made in three separate reliable sources, which have been featured in prominent C&C articles on Wikipedia for months. These are:
1) The official Red Alert FAQ by Westwood Studios, used in multiple C&C articles as source material
2) The "Kane's Dossier" document, published by the current EALA development team behind Tiberium Wars and Kane's Wrath, used in the Kane article among others
3) The statements of former C&C lead designer Ishmael Isgreen, linked to in the Red Alert article
That's alright, your reaction was pretty understandable. For the record, this is my proper Wikipedia account. I decided to come out of anonimity, given the air of controversy which has always seemed to surround this darn C&C template. I suppose when you have a video game franchise which as of 2008 has had six different development teams already, trying to create some measure of consistency isn't an easy thing to do anymore.
At any rate, the template has been reworked to a large degree, but it isn't perfect yet. If there is anything you think that should be changed about the current revision, be sure to comment on the template's talk page and present your concerns/ideas, alright?
The only thing that we can't do anymore is return to the template categorizing the C&C games according to "universe" (Tiberium Universe, Red Alert Universe and Generals Universe), because there is more source material saying that this outlook is incorrect, than there is saying that it is correct. I've made a summary on that issue on the template talk page, if you're interested. Kalamrir (talk) 23:45, 12 April 2008 (UTC)
If you are going to Americanise one part of the article, can I request that you do so for the rest of it? The article was written in English-English, so I imagine there's more in later sections that should be changed. It's far better to have it as one or the other, rather than having one section in American-English and the rest in British-English. -- Sabre (talk) 17:32, 23 April 2008 (UTC)
Fair use rationale for Image:Warcraft 3 battlechest box and contents.JPG
The lead is one of the most important parts of any Wikipedia article; its job to summarize the article in 2 to 3 paragraphs in order to familiarize the reader with the structure of the content that you will providing them as well as to give a quick one-minute overview of the topic. Many articles that are processed through Good Article or Featured Article assessments will be heavily scrutinized for a poor lead section.
For articles dealing with video games, a common practice has developed for leads, being a 3-paragraph discussion.
First paragraph
The first paragraph should state the name of the game (using both bold (to identify the article's name) and italics as per the manual of style), along with any other alternate names the game may go by. The genre of the game should be clearly identified as well as the developer and the publisher. If a notable person has been cited by the game as having worked on the game's development (such as Tim Schafer or David Jaffe), this should also be noted. Release dates should be given, along with the release of any ports, remakes, or sequels.
Second paragraph
The second paragraph should summarize the plot briefly in one or two sentences; a high level overview is only needed to set the stage for further discussion. One or two sentences should be included to discuss the gameplay, including any notable features of the game.
Third paragraph
The third paragraph should cover the reception of the game, citing its general critical reaction and any significantly notable successful or failing elements in the game. If the game has won awards, this aspect can be noted, but specific mention of any award is discouraged.
This approach should help you to write a good lead for nearly any game, though this may need to be altered for other games. If there's not a lot of reception information for a game, it may be worthwhile to combine the listed first and third paragraphs into one paragraph. There may be need to talk more about an aspect not normally covered in video game articles (such as with E.T. the Extra-Terrestrial (Atari 2600)) which should be noted in the lead.
The Transhumanistis looking forgraphic artists. If you are familiar with or like using photoshop or the Gimp and would like to help create some special awards for an important upcoming AWC project, please contact him.
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Good god, I need to get off RC for a while. My sincere apologies for that revert; I saw no edit summary for it, and thought that it had been randomly deleted. I see now that you edited that section to move it to another, but I at first misunderstood. When editing sections of articles at a time, remember to try and use an edit summary to prevent users from accidentally thinking that it was a section blank. I have been dealing with a lot of section-blanking today, and mistakenly took your edit for another blank. Again, sorry for the bad revert. Cheers
The Gameplay section is a crucial component of a good video game article. Although it may be relatively easy for an experienced gamer to write such a section, care must be taken to maintain an appropriate focus and balance. The section should be written for readers with little or no knowledge of video gaming and should not be filled with detailed information about weapons, levels, or other such topics that are only of interest to the video gamer or that might be found in a game guide. Your goal for crafting a good section is to have people who have never picked up the game understand the basic mechanics. Do note, however, that it's safe to assume the reader has at least a minor knowledge of what a video game is.
This section often begins the body text after the lead, but is sometimes placed after the Plot section. Games with little or no story can cover the plot in the Gameplay section. When writing about a game, use your head and common sense about the ordering. Generally, start off with a broad stroke—is the game a RTS or an FPS, etc. Don't talk about why the gameplay is like it is; generally, that is better placed in the 'Development' section later on in the article.
Images can be added to better illustrate some aspects of gameplay. Generally, a single screenshot will suffice. Because of screenshots are non-free content, usage should be minimalised. Multiple images can be used, but all images should add something to the article beyond what the prose states. All non-free images require a fair use rationale to be used on Wikipedia.
Things to remember
Don't add in cruft about weapons, levels, and minute details of trivia; gameplay sections should serve as a primer to the game, not an exhaustive list of every facet of the game.
Don't use gaming jargon which can be confusing to readers, such as "NPC" or "MMORPG". If you use these terms, state the full name and the abbreviation the first time it appears. For example, "Halo is a first-person shooter, or FPS."
Wikilink! So you don't have to describe what a god game is, link it.
Talk about what makes the game different from others; if you only talk about why StarCraft is a real-time strategy game, then readers could just visit the article about the game genre and be better served.
Hello ! On the Hello Kitty page, I see you wrote on 16:34, 2 May 2008: "Reverted to revision 209642301 by Meoneko; Erm." Please don't mistake, the edit I did was not related to that penis episode :D. You changed an edit by someone with IP 88.107.223.198. Thanks for correcting.
MeoNeko (talk) 06:23, 7 May 2008 (UTC)
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Hello Fusionmix, Prom3th3an has smiled at you! Smiles promote WikiLove and hopefully this one has made your day better. Spread the WikiLove by smiling at someone else, whether it be someone you have had disagreements with in the past or a good friend. Go on, smile! Cheers, and happy editing! Smile at others by adding {{subst:Smile}} to their talk page with a friendly message.
I am using huggle, which allows absolutely insane speed. When I first encountered someone using huggle, I had more or less the same reaction you did. For the record, my fingers are not particularly fast, nor is my computer (2.0GHz dual-core processor, 2 GB RAM) nor is my internet connection (5Mb/s downstream, 384 Kb/s upstream) Cheers! J.delanoygabsanalyse20:25, 28 May 2008 (UTC)
I think the big thing going for me is my downstream speed. Since it is so fast, I can see edits made almost in real time, as they are made. Also, my usual technique while using Huggle (look at diff, if it is not obviously vandalism, move on) can really increase my speed significantly. However, if you want to see the definition of pure, raw, speed, try fighting vandalism when User:DerHexer is on. Suffice it to say that before the throttle on non-admin rollbackers was removed, I was somewhere around 7/10 as fast as he. (estimate based on my general impression of how often he beat me and how often I managed to get the revert on very obvious vandalism) Even now, I can barely keep up with him. He has something in his monobook.js that increases his speed, but I don't yet know enough JavaScript to tell exactly how it works. J.delanoygabsanalyse20:38, 28 May 2008 (UTC)
I just read your comments on Diligent Terrier's page about VP. My computer has Vista, so VP wouldn't run on it (surprise, surprise) I have seen other people say that Huggle is much better than VP, but I cannot tell from experience. A word of advice if/when you get huggle. TAKE IT SLOW!!!!! I cannot emphasize that enough. I have personally seen 4 users, including myself, start using huggle and make an unbelievable amount of mistakes for the first week or so. Seriously, there is no way to comprehend how powerful that tool is without using it. My recommendation is, go slow for at least a few days until you get a feel for how fast huggle is. —Preceding unsigned comment added by J.delanoy (talk • contribs)
Im suprise your not using huggle, it is extremly powerful and can be modified ( ive added my own templates, admins can process CSD's in huggle. But I must stress (as above) that many new users attempt to keep up with the edits realtime (thats around 120 edits P/m) and because of this make errors. My advice is take it slow and find your "Break Speed". When you get used to it then you can try to keep up with me, many users think im a bot because I revert in realtime (no mean feat) but it also makes me subject to around a error a day, but I quickly fix that to. My second piece of advice is to setup a dedicated "Recent Changes Error" page like mine User_talk:Prom3th3an/incidents Goodluck and have fun :-) —Preceding unsigned comment added by Prom3th3an (talk • contribs)
WP:BSI
Like my latest creation? (barnstaritis) forgive the spelling mistake, I try not to spend to much time on humour Prom3th3an (talk) 14:44, 30 May 2008 (UTC)
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Development content is very important to include in an encyclopedic video game article. It provides a history of how the game came to be and provides real world information needed for an article to claim comprehensiveness. However, writing this section can be difficult because the amount and type of information available will vary for each game. One of the best sources for such information is a developer interview. These can provide insight into the thought process of the designers and give examples of influences and obstacles encountered. Previews can also be helpful by giving a snap shot of the game before it was released and may mention development issues that were still being addressed.
When writing about development, common sense should be used to organize content to maintain a sense of flow for the reader. Most times, it is best to give the information in a somewhat chronological order—though information can also be grouped by topics like audio, promotion, graphics, etc. If one such topic gets large enough, it can be split off into its own subsection or regular section. For example, Kingdom Hearts#Audio is a separate section from the rest of the development information because it focuses on the game's musical score and voice acting. Portal (video game)#Soundtrack, however, does not have as much content and is a subsection of the main development section.
What to include about development
Who are the developers? Which company or studio developed the game, and are there any prominent designers involved?
When did development begin?
When and where was the game first announced? (e.g. Tokyo Game Show, E3 Media and Business Summit, etc.)
What influenced the game's story, characters, music, and/or gameplay ? (e.g. past games, movies, books, etc.)
Were there any delays?
Was anything excluded because of time or technological constraints? (e.g. extra levels, game modes, characters, story arcs, etc.)
Things to remember
Avoid proseline. Though maintaining a sense to chronology is important, this section should not read like an ordered list of events.
Images in this section should be relevant to the information given and should add on to it.
Source everything to avoid information being tagged as original research.
I've taken some screenshots of Warcraft III: Frozen Throne. My computer saves these screenshots with some weird extension and I can't reformat them. How did you did this? By the way, I've taken the screenshots from the Night elf campaign where they first spot the statue of Azshara in the Tomb of Sargeras and later when they meet Lady Vashj, Vashj tells how the night elfs transformed into the naga. I've taken a screenshot when they were night elf and when they were naga, perhaps you know them? Mallerd (talk) 21:36, 9 June 2008 (UTC)