Short Message Peer-to-Peer
Short Message Peer-to-Peer (SMPP) in the telecommunications industry is an open, industry standard protocol designed to provide a flexible data communication interface for the transfer of short message[1] data between External Short Messaging Entities (ESMEs), Routing Entities (REs) and SMSC.[2] SMPP is often used to allow third parties (e.g. value-added service providers like news organizations) to submit messages, often in bulk, but it may be used for SMS peering as well. SMPP is able to carry short messages including EMS, voicemail notifications, Cell Broadcasts, WAP messages including WAP Push messages (used to deliver MMS notifications), USSD messages and others. Because of its versatility and support for non-GSM SMS protocols, like UMTS, IS-95 (CDMA), CDMA2000, ANSI-136 (TDMA) and iDEN, SMPP is the most commonly used protocol for short message exchange outside SS7 networks. History
SMPP (Short Message Peer-to-Peer) was originally designed by Aldiscon, a small Irish company that was later acquired by Logica (since 2016, after a number of changes Mavenir). The protocol was originally created by a developer, Ian J Chambers, to test the functionality of the SMSC without using SS7 test equipment to submit messages. In 1995 the ETSI included the SMPP protocol into the technical report TR 03.39.[3] In 1999 Logica formally handed over SMPP to the SMPP Developers Forum, later renamed as The SMS Forum. The SMS Forum disbanded in 2007, with this announcement: "The SMS Forum, a non-profit organization with a mission to develop, foster and promote SMS (short message service) to the benefit of the global wireless industry will disband by July 27, 2007."[4] As part of the original handover terms, SMPP ownership returned to Mavenir. OperationSMPP uses the client–server model of operation, despite "peer-to-peer" in the name. The Short Message Service Center (SMSC) usually acts as a server, awaiting connections from ESMEs. When SMPP is used for SMS peering, the sending MC usually acts as a client. The protocol is based on pairs of request/response PDUs (protocol data units, or packets) exchanged over OSI layer 4 (TCP session or X.25 SVC3) connections.[5] The well-known port assigned by the IANA for SMPP when operating over TCP is 2775, but multiple arbitrary port numbers are often used in messaging environments. Before exchanging any messages, a bind command must be sent and acknowledged. The bind command determines in which direction will be possible to send messages; bind_transmitter only allows client to submit messages to the server, bind_receiver means that the client will only receive the messages, and bind_transceiver (introduced in SMPP 3.4) allows message transfer in both directions.[6] In the bind command the ESME identifies itself using system_id, system_type and password; the address_range field designed to contain ESME address is usually left empty. The bind command contains interface_version parameter to specify which version of SMPP protocol will be used. Message exchange may be synchronous, where each peer waits for a response for each PDU being sent, or asynchronous, where multiple requests can be issued without waiting and acknowledged in a skew order by the other peer; the number of unacknowledged requests is called a window; for the best performance both communicating sides must be configured with the same window size. VersionsThe SMPP standard has evolved during the time. The most commonly used versions of SMPP are:
The applicable version is passed in the interface_version parameter of a bind command. PDU format (after version 3.4)The SMPP PDUs are binary encoded for efficiency. They start with a header which may be followed by a body:
PDU headerEach PDU starts with a header. The header consists of 4 fields, each of length of 4 octets:
All numeric fields in SMPP use the big endian order, which means that the first octet is the Most Significant Byte (MSB). ExampleThis is an example of the binary encoding of a 60-octet submit_sm PDU. The data is shown in Hex octet values as a single dump and followed by a header and body break-down of that PDU. This is best compared with the definition of the submit_sm PDU from the SMPP specification in order to understand how the encoding matches the field by field definition. The value break-downs are shown with decimal in parentheses and Hex values after that. Where you see one or several hex octets appended, this is because the given field size uses 1 or more octets encoding. Again, reading the definition of the submit_sm PDU from the spec will make all this clearer. PDU header'command_length', (60) ... 00 00 00 3C 'command_id', (4) ... 00 00 00 04 'command_status', (0) ... 00 00 00 00 'sequence_number', (5) ... 00 00 00 05 PDU body'service_type', () ... 00 'source_addr_ton', (2) ... 02 'source_addr_npi', (8) ... 08 'source_addr', (555) ... 35 35 35 00 'dest_addr_ton', (1) ... 01 'dest_addr_npi', (1) ... 01 'dest_addr', (555555555) ... 35 35 35 35 35 35 35 35 35 00 'esm_class', (0) ... 00 'protocol_id', (0) ... 00 'priority_flag', (0) ... 00 'schedule_delivery_time', (0) ... 00 'validity_period', (0) ... 00 'registered_delivery', (0) ... 00 'replace_if_present_flag', (0) ... 00 'data_coding', (3) ... 03 'sm_default_msg_id', (0) ... 00 'sm_length', (15) ... 0F 'short_message', (Hello Wikipedia) ... 48 65 6C 6C 6F 20 57 69 6B 69 70 65 64 69 61 Note that the text in the short_message field must match the data_coding. When the data_coding is 8 (UCS2), the text must be in UCS-2BE (or its extension, UTF-16BE). When the data_coding indicates a 7-bit encoding, each septet is stored in a separate octet in the short_message field (with the most significant bit set to 0). SMPP 3.3 data_coding exactly copied TP-DCS values of GSM 03.38, which make it suitable only for GSM 7-bit default alphabet, UCS2 or binary messages; SMPP 3.4 introduced a new list of data_coding values:
The meaning of the QuirksDespite its wide acceptance, the SMPP has a number of problematic features:
No standardized data_coding value for GSM default alphabetAlthough No standardized meaning of data_coding=0According to SMPP 3.4 and 5.0 the value Unclear support for Shift-JIS encodingOne of the encodings in CDMA standard C.R1001 is Shift-JIS used for Japanese. SMPP 3.4 and 5.0 specifies three encodings for Japanese (JIS, ISO-2022-JP and Extended Kanji JIS), but none of them is identical with CDMA MSG_ENCODING 00101. It seems that the Pictogram encoding (data_coding=9) is used to carry the messages in Shift-JIS in SMPP. Incompatibility of submit_sm_resp between SMPP versionsWhen a submit_sm fails, the SMSC returns a
For the best compatibility, any SMPP implementation should accept both variants of negative
— Cormac Long [This quote needs a citation] Message ID in SMPP 3.3 SMSC Delivery ReceiptsThe only way to pass delivery receipts in SMPP 3.3 is to put information in a text form to the
The SMPP 3.4 specification does however state that the delivery receipt format is SMSC vendor specific, and therefore the format included in the specification is merely one possibility. As noted above, when using SMPP 3.4 Extensibility, compatibility and interoperabilitySince introduction of TLV parameters in version 3.4, the SMPP may be regarded an extensible protocol. In order to achieve the highest possible degree of compatibility and interoperability any implementation should apply the Internet robustness principle: ″Be conservative in what you send, be liberal in what you accept″. It should use a minimal set of features which are necessary to accomplish a task. And if the goal is communication and not quibbling, each implementation should overcome minor nonconformities with standard:
Information applicable to one version of SMPP can often be found in another version of SMPP, for example with the case of SMPP 3.4 describing the only mechanism of delivery receipts in SMPP 3.3 described above. SecurityThe SMPP protocol is designed on a clear-text binary protocol which needs to be considered if using for potentially sensitive information such as one-time passwords via SMS. There are, however, implementations of SMPP over SSL/TLS if required.[7] See also
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