GObject
![]() The GLib Object System, or GObject, is a free software library providing a portable object system and transparent cross-language interoperability. GObject is designed for use both directly in C programs to provide object-oriented C-based APIs and through bindings to other languages to provide transparent cross-language interoperability, e.g. PyGObject. HistoryDepending only on GLib and libc, GObject is a cornerstone of GNOME and is used throughout GTK, Pango, ATK, and most higher-level GNOME libraries like GStreamer and applications. Prior to GTK+ 2.0, code similar to GObject was part of the GTK codebase. (The name “GObject” was not yet in use — the common baseclass was called At the release of GTK+ 2.0, the object system was extracted into a separate library due to its general utility. In the process, most non-GUI-specific parts of the Relation to GLibThough GObject has its own separate set of documentation[1] and is usually compiled into its own shared library file, the source code for GObject resides in the GLib source tree and is distributed along with GLib. For this reason, GObject uses the GLib version numbers and is typically packaged together with GLib (for example, Debian puts GObject in its The type systemAt the most basic level of the GObject framework lies a generic and dynamic type system called GType. The GType system holds a runtime description of all objects allowing glue code to facilitate multiple language bindings. The type system can handle any singly inherited class structure, in addition to non-classed types such as opaque pointers, strings, and variously sized integers and floating point numbers. The type system knows how to copy, assign, and destroy values belonging to any of the registered types. This is trivial for types like integers, but many complex objects are reference-counted, while some are complex but not reference-counted. When the type system “copies” a reference-counted object, it will typically just increase its reference count, whereas when copying a complex, non-reference-counted object (such as a string), it will typically create an actual copy by allocating memory. This basic functionality is used for implementing Fundamental typesTypes that do not have any associated classes are called non-classed. These types, together with all types that correspond to some form of root class, are known as fundamental types: the types from which all other types are derived. These make up a relatively closed set, but although the average user is not expected to create their own fundamental types, the possibility does exist and has been exploited to create custom class hierarchies — i.e., class hierarchies not based on the As of GLib 2.9.2,[2] the non-classed built-in fundamental types are:
The classed built-in fundamental types are:
Types that can be instantiated automatically by the type system are called instantiable. An important characteristic of these types is that the first bytes of any instance always contain a pointer to the class structure (a form of virtual table) associated to the type of the instance. For this reason, any instantiable type must be classed. Contrapositively, any non-classed type (such as integer or string) must be non-instantiable. On the other hand, most classed types are instantiable, but some, such as interface types, are not. Derived typesThe types that are derived from the built-in GObject fundamental types fall roughly into four categories:
Messaging systemThe GObject messaging system consists of two complementary parts: closures and signals.
Class implementationEach GObject class is implemented by at least two structures: the class structure and the instance structure.
Defining a class in the GObject framework is complex, requiring large amounts of boilerplate code, such as manual definitions of type casting macros and obscure type registration incantations. Also, since a C structure cannot have access modifiers like “public”, “protected”, or “private”, workarounds must be used to provide encapsulation. One approach is to include a pointer to the private data — conventionally called To address some of these complexities, several higher-level languages exist that source-to-source compiles to GObject in C. The Vala programming language uses a C#-style syntax and is pre-processed into vanilla C code. The GObject Builder, or GOB2, offers a template syntax reminiscent of Java. GObject Introspection
UsageThe combination of C and GObject is used in many successful free software projects, such as the GNOME desktop, the GTK toolkit and the GIMP image manipulation program. Though many GObject applications are written entirely in C, the GObject system maps well into the native object systems of many other languages, like C++, Java, Ruby, Python, Common Lisp, and .NET/Mono. As a result, it is usually relatively painless to create language bindings for well-written libraries that use the GObject framework. Writing GObject code in C in the first place, however, is relatively verbose. The library takes a good deal of time to learn, and programmers with experience in high-level object-oriented languages often find it somewhat tedious to work with GObject in C. For example, creating a subclass (even just a subclass of Although they are not really first-class objects (there are no actual metatypes in GType), metaobjects like classes and interfaces are created by GObject applications at runtime, and provide good support for introspection. The introspective capabilities are used by language bindings and user interface design applications like Glade to allow doing things like loading a shared library that provides a GObject class—usually some kind of widget, in the case of Glade—and then obtain a list of all properties of the class, complete with type information and documentation strings. Comparisons to other object systems
Since GObject provides a mostly complete object system for C[citation needed], it can be seen as an alternative to C-derived languages such as C++ and Objective-C. (Though both also offer many other features beyond just their respective object systems.) An easily observed difference between C++ and GObject is that GObject (like Java) does not support multiple inheritance.[6] GObject's use of GLib's g_malloc() memory allocation function will cause the program to exit unconditionally upon memory exhaustion, unlike the C library's malloc(), C++'s new, and other common memory allocators which allow a program to cope with or even fully recover from out-of-memory situations without simply crashing.[7] This tends to work against including GObject in software where resilience in the face of limited memory is important, or where very many or very large objects are commonly handled. The g_try_new() can be used when a memory allocation is more likely to fail (for a large object for example), but this cannot grant that the allocation will not fail elsewhere in the code.[8] Another important difference is that while C++ and Objective-C are separate languages, GObject is strictly a library and as such does not introduce any new syntax or compiler intelligence. For example, when writing GObject-based C code, it is frequently necessary to perform explicit upcasting.[citation needed] Hence, “C with GObject”, also called "glib-flavored C", considered as a language separate from plain C, is a strict superset of plain C — like Objective C, but unlike C++. On platforms where there is no standard ABI that works across all C++ compilers (which is not usually the case, since either the Itanium ABI or the Microsoft ABI are usually followed), a library compiled with one C++ compiler is not always able to call a library compiled with a different one.[citation needed] If such compatibility is required, the C++ methods must be exported as plain C functions, partly defeating the purpose of the C++ object system.[citation needed] The problem occurs in part because different C++ compilers use different kinds of name mangling to ensure the uniqueness of all exported symbols. (This is necessary because, for example, two different classes may have identically named member functions, one function name may be overloaded multiple times, or identically named functions may appear in different namespaces, but in object code these overlaps are not allowed.)[citation needed] In contrast, since C does not support any form of overloading or namespacing, authors of C libraries will typically use explicit prefixes to ensure the global uniqueness of their exported names. [citation needed] Hence, despite being object-oriented, a GObject-based library written in C will always use the same external symbol names regardless of which compiler is used. Perhaps the most profound difference is GObject's emphasis on signals (called events in other languages).[citation needed] This emphasis derives from the fact that GObject was specifically designed to meet the needs of a GUI toolkit. Whilst there are signal libraries for most object-oriented languages out there, in the case of GObject it is built into the object system. Because of this, a typical GObject application will tend to use signals to a much larger extent than a non-GObject application would, making GObject components much more encapsulated and reusable than the ones using plain C++ or Java.[citation needed][according to whom?] If using glibmm/gtkmm, the official C++ wrappers to Glib/GTK respectively, the sibling project libsigc++ allows easy use of underlying GObject signals using standard C++. Of course, other implementations of signals are available on almost all platforms, although sometimes an extra library is needed, such as Boost.Signals2 for C++. See also
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