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Chessence

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9a9 black kingb9 black pawnc9d9e9f99
8a8 black pawnb8 black pawnc8 black pawnd8e8f8 w w8
7a7b7 black pawnc7 black pawnd7e7 w wf77
6a6b6c6 w wd6e6f66
5a5b5 w wc5d5e5 w wf55
4a4b4c4d4 w we4f44
3a3b3 w wc3d3 white pawne3 white pawnf33
2a2 w wb2c2d2 white pawne2 white pawnf2 white pawn2
1a1b1c1d1e1 white pawnf1 white king1
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Chessence gameboard and starting setup, each player is given three extra men in reserve which they can place on one of the starting squares during there turn in lieu of moving a man

Chessence is a chess variant invented by Jim Winslow in 1989.[1][2] The board is a 6×9 rectangle of squares with eight squares missing. Each player has a king and nine men with initial setup as shown, including three men initially not yet in play at the side of the board. To win, a player must checkmate or stalemate the opponent.

Game rules

In Chessence, kings do not move and must remain fixed on their starting squares the entire game. (Thus, a king is unable to move out of check.) A man has capability to move based on its relative position to other friendly men on the board, as follows:

  • If a man is orthogonally adjacent to a friendly man, then both have the ability to move as a rook in chess.
  • If a man is diagonally adjacent to a friendly man, then both have the ability to move as a chess bishop.
  • If a man is a knight's move away from a friendly man, then both have the ability to move as a knight.

A man with more than one position relationship has the ability to move in more than one way. Likewise, if a man has no position relationship defined above, that man cannot move. The king has no bearing on how the other men may move.

A man may not move to, nor through, a non-existent square; except that a man moving as a knight may jump over a non-existent square. For a turn, a player may move a man on the board, or alternatively, they may put one of their reserve men in play by placing it on any of their six initial starting squares that are currently open.

Checks, checkmate, and captures are as in standard chess. If a player has no legal moves, they lose the game.

See also

References

Bibliography

  • Pritchard, D. B. (1994). The Encyclopedia of Chess Variants. Games & Puzzles Publications. ISBN 0-9524142-0-1.
  • Pritchard, D. B. (2007). Beasley, John (ed.). The Classified Encyclopedia of Chess Variants. John Beasley. ISBN 978-0-9555168-0-1.
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