The Spiny Shell,[1][2][3] commonly referred to as the blue shell,[4][5] is a power-up item in the Mario Kart video game series. Originating in Mario Kart 64 (1996) and featured in every main entry of the series since then, the blue shell, when used, aims directly at the racer in first place, stopping them on impact. The blue shell acts as a "catch-up" mechanic, with racers ranked towards the bottom having a better chance of it spawning when driving into item boxes, giving them a better chance at diminishing the lead of the racer in top position.[6][7][8] In addition to the Mario Kart series, the blue shell appeared in the Super Smash Bros. series from 2001's Melee onwards (it has been directly featured as a power-up item from Super Smash Bros. for Nintendo 3DS and Wii U onwards), and in Mario Hoops 3-on-3.[9][10] A character based on the item appears in the 2023 film The Super Mario Bros. Movie, voiced by Scott Menville.[11]
Initially, the blue shell was impossible to stop or dodge once fired, until Mario Kart: Super Circuit (2001) and subsequent games allowed ways for the targeted racer to do so, albeit only with combinations of precise timing and specific items. As it is likely to spawn at least once during a race, the power-up item has earned a reputation of frequently destroying a player's lead, or suddenly ruining their chances of winning.[12] Because of this, the blue shell has largely come to be seen as one of the best and most famous, yet also one of the most frustrating items in video game history.
In Mario Kart 64, racers in 4th-8th place can obtain the blue shell. Since the release of Mario Kart: Double Dash, the series sees the blue shell being more common to characters closer to the lead (if the leader pulls away from the rest of the pack). In releases after Mario Kart 64 and prior to Mario Kart 7, it is unable to hit characters on its way to the lead, as it flies above the track using wings rather than gliding upon its surface.[4][13]
In a 2011 interview with Kotaku, Hideki Konno, who directed Super Mario Kart and Mario Kart 64, was asked about the blue shell's inclusion in the series. He stated that it was introduced in Mario Kart 64 to keep players together due to the limited processing power of the Nintendo 64 and that "we wanted to create a race where everyone was in it until the end".[7] In a 2017 interview with Eurogamer, Kosuke Yabuki, the director of Mario Kart 7 and Mario Kart 8, said that Nintendo has experimented with removing the blue shell from the games, but "it feels like something's missing. Like there's something not quite enough in the game. So for now we've kept it in."[20]
Reception
Alex Langley's The Geek Handbook names being hit by a blue shell shortly before reaching the finish line as one of Mario Kart 8's greatest frustrations.[8][21] David Murphy from PCMag and Jamie Andrew from Den of Geek both called the Blue Shell the “Blue Shell of Death”.[22][23] In 2017, Keith Stuart of The Guardian included the blue shell as one of the "11 greatest video game objects" in history, calling it "the most controversial item in the Mario universe."[24]
Calling it "The Great Equalizer" for its enhancement of the elements of struggle and luck, Kotaku's Nathan Grayson considered the blue shell to be the most despised, and best, item of the Mario Kart series.[25]Kotaku's Yannick Le Jacq considered the blue shell to be the most notable and game-changing among Mario Kart's "most notorious" items, adding that this made it "a lot more fun" to use in Super Smash Bros. for 3DS and Wii U too.[9]
Nintendo Power called the use of a Mushroom to dodge a blue shell a "defining moment" of gameplay in Mario Kart Wii.[26] Maxwell McGee of GameSpot considered the ability to destroy the "dreaded" blue shells with a new item, the Super Horn, to be a particularly exciting feature of Mario Kart 8.[14] Steve Watts of GameSpot said in 2022 that "the Blue Shell has become synonymous with Mario Kart" and is now an icon within video game history.[27]
References
^"Mario Kart 64 Operation Card"(PDF). Nintendo of America. Archived(PDF) from the original on 2014-12-05. Retrieved 2014-11-28. Spiny shells will chase the Kart in the lead. Along the way, if there are other Karts in its path, they will suffer the consequences.
^Mario Kart 7(PDF) (game manual). Nintendo. Archived(PDF) from the original on February 21, 2015. Retrieved June 20, 2015.
^Elias, George Skaff; Garfield, Richard; Gutschera, K. Robert (2012-08-24). Characteristics of Games. MIT Press. p. 109. ISBN978-0262017138. Retrieved 2014-11-28. There are countless of examples of deliberately added catch-up features in games. The shells in Mario Kart fire forward, so the person in the lead can't make use of them, but people who are behind can fire on those ahead of them. And the Spiny Shell specifically homes in on the person in first place.
^Despain, Wendy (2012-12-18). "Feedback Loops". 100 Principles of Game Design. New Riders. ISBN978-0133362749. Retrieved 2014-11-28. In Mario Kart, the blue shell targets only the leader of the race. Being in first means that player is likely to be hit with the shell, which may cause them to fall out first.
^ abMcGee, Maxwell (2014-04-30). "Blue Shell's Tyranny Ends in Mario Kart 8". GameSpot. Archived from the original on 2014-12-27. Retrieved 2014-11-28. What excites me the most is the Super Horn, a new item that can destroy incoming items--including the dreaded blue shells ...